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Pool Shark

Pool Shark

Long Description:

The mobile version of the classic Pool game is so real, it is sure to improve your playing skills. It has all the angles and shots of the real game, plus a s angle with the cue for realistic control. Good balance is important in any sport and Pool is no exception. If you are solid on the shot then you will be able to pot with more consistency. This game provides the user with option to adjust s force and s angles for playing the game. Pool is a game that requires skill, a keen eye and a steady arm. So get your skills sharpened through Pool Shark to sink those balls accurately.

Pool is a game that requires skill, a keen eye and a steady arm. So get your skills sharpened through Pool Shark to sink those balls accurately.

The aim of the game is to pot the 15 solid balls, racked up on the table within a slotted time. The game comprises of 2 Levels: Garage mode and Tournament mode. Garage mode allows the player to practice playing before entering the Tournament mode.

In the tournament mode the user can select between being a ball banger or a shark. The ball banger in the tournament mode will be provided with guides as in the Garage mode while making shots. In the Shark level, in order to win a tournament, the player has to successfully complete 5 racks. With each successful round the challenge gets harder when 30 seconds is dropped from the total time!

When starting a new game the player is first required to position the cue ball along the kitchen line and then break the racked balls. Joystick-select or press 5 on the keypad in order to confirm the position. In order to change the cue ball’s trajectory, move the joystick side to side or 4 (to move counter clockwise) and 6 (to move clockwise) on the keypad. 

Move the joystick up and down or 2 (to decrease) and 8 (to increase) in order to control the length of the white bar viewable at the bottom of the screen. This bar denotes the force of impact with the cue ball. When the bar touches both ends of the screen this means the ball will be impacted with full force. When the player is satisfied with the proposed route and strength of impact the user can either click joystick select, LSK or 5 on the keypad. While the shot is in progress the white bar gets filled with red until at impact it becomes fully red, corresponding to the user’s chosen level of strength.

Scoring 

1.Player wins 25 pts for every pocketed ball
2.When balls are pocketed in consecutive turns then the player earns bonus points i.e. ball no. x 25. 
3.Player gains a ‘Time Bonus’ if the table is cleared with time to spare Time Bonus=25 x no: of minutes left on the clock
4.The player is penalized 30 points for misses
5.The player looses 50 points for scratches

Game rules 

1.Pool Shark is played in single player mode – player vs. the clock
2.The coloured solid balls can be pocketed in any order
3.The black ball (8-ball) can only be pocketed when all other balls have been pocketed
4.The player is penalized for scratches and misses 
5.On scratching the player has to reposition the cue ball on the kitchen line just like when the user is starting the game

Screenshots:

       

mobile games cellphone games developer mobile game java mobile game mobile video application distributor java cellphone games Mobile custom development

sport Mobile games

players interested in this game are advised to look at one of the following games:

SuperPool

DungeonFighter

Mobile Games Market

$1.93 Billion Mobile Games Market Will Be Dominated By Few Key Players According to Alexander Resources

The mobile games market is set to become the single largest and most important mobile entertainment application in the wireless world according to a new report: "Winning and Losing in Mobile Games" now available from Alexander Resources, a leading research, consulting and education firm specializing in wireless communications.

According to this report, worldwide revenues from mobile games are forecasted to grow from just under $500 million in 2002 to nearly $2 billion by 2006. The introduction and acceptance of the new generation of game phones will be the key factor in fueling this growth. The growth of mobile games will also help drive expansion of other new, non-voice, data oriented wireless services.

But technical and business issues will limit the lion’s share of this market to a few large game developers and game phone manufacturers. While this market is expected to attract many game phone manufacturers, significant variations in the features and capabilities of each of their game phones will make it impossible for game developers to adapt, develop and support new or existing games to each one. This problem will be further compounded by wide variations in the wireless networks that these game phones operate on, each with their own standards and data rates. The result will be a market dominated by a very few phone manufacturers who can quickly flood the market with a few attractively priced game phones that play a number of the more popular games. The popularity of their phones will also allow them to establish exclusive to semi-exclusive relationships with a few well-established game developers.


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