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Sea Wolf

Sea Wolf 

Long Description:

Seawolf is an 8 level, single player shooting game in which the player controls a destroyer to sink submarines and annihilate sea creatures. More kills will translate to more points. The accuracy and the timing of the release of anti-sub mines should be accurate as the speed of the subs and creatures vary. The Cold War is escalating and Russia needs to combat Allied submarines breaching the territorial waters of the Fatherland. To eliminate the threat the secret navy laboratory at Murmansk developed Seawolf - a new destroyer capable of detecting and eliminating enemy allied submarines. It is time again for Russia to battle old foes in a bid for survival and naval supremacy. - Progressively difficult levels - Different types of enemy craft will appear as the game progresses - High score feature allows you to record high scores and post them on the BBMF website - Vibration Feature enhances gaming experience.

Controls:

Use the direction keys to control Seawolf. Left key commands Seawolf to move left. Right key commands Seawolf to move right. Down key is used to operate weapons

Screenshots:

     

            

         

Premium mobile games developer mobile java games cellphone game publisher java mobile game mobile vidlet distributor cellphone games mobile custom games

shootemup Mobile games

players interested in this game are advised to look at one of the following games:

SkyHawk

CannonBalls

Mobile Games Market

$1.93 Billion Mobile Games Market Will Be Dominated By Few Key Players According to Alexander Resources

The mobile games market is set to become the single largest and most important mobile entertainment application in the wireless world according to a new report: "Winning and Losing in Mobile Games" now available from Alexander Resources, a leading research, consulting and education firm specializing in wireless communications.

According to this report, worldwide revenues from mobile games are forecasted to grow from just under $500 million in 2002 to nearly $2 billion by 2006. The introduction and acceptance of the new generation of game phones will be the key factor in fueling this growth. The growth of mobile games will also help drive expansion of other new, non-voice, data oriented wireless services.

But technical and business issues will limit the lion’s share of this market to a few large game developers and game phone manufacturers. While this market is expected to attract many game phone manufacturers, significant variations in the features and capabilities of each of their game phones will make it impossible for game developers to adapt, develop and support new or existing games to each one. This problem will be further compounded by wide variations in the wireless networks that these game phones operate on, each with their own standards and data rates. The result will be a market dominated by a very few phone manufacturers who can quickly flood the market with a few attractively priced game phones that play a number of the more popular games. The popularity of their phones will also allow them to establish exclusive to semi-exclusive relationships with a few well-established game developers.


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