Mobile games, j2me games, cellphone games, Nokia games, Siemens games, Motorola games, SonyEricsson games, midlet games                                                                                              اللغة العربية
Mobile games, cellphone games, j2me games, Mobile java games, Nokia games, Siemens games, Motorola games, SonyEriccson gamesmobile games, cellphone games, j2me games, nokia mobile games, siemens mobile games, mobile phone application, multiplayer gamesmobile games, j2me games, cellphone games, nokia games, siemens games, phone games, mobile phone application, multiplayer gamesmobile applications, cellphone applications, j2me Applications, midlet applications, Nokia applications, Motorola applications, Siemens applications, SonyEricsson applicationsCustom mobile development, development of Custom games, game rebranding, game licensingPublisher of Mobile games, Distributor of Mobile games, partership with developers of Mobile gamesdownload free mobile games, download Nokia games, download Siemens games, download Motorola games, download SonyEricsson games,  download mobile games, download midlet games, download free mobile game, download j2me game, download free j2me game, download free 7650 game, download free 7210 game, download free 3510i games, download free S55 gameContact us: mobile game distribution, custom development, business opportunities
Clon Aton

Clon Aton 

Long Description:

ClonAton is puzzle game where you have to move tiles with Egyptian hieroglyphs to make rows or columns of three tiles with the same hieroglyph. Such rows or columns disappear and their place is filled by tiles from upwards. The more tiles disappear the more points you get. On each next level the number of hieroglyphs on the board is added by one.

Controls:

1. Process and aim of the game Moving plates with hieroglyphs you need to make combination of three or more identical plates in the row or column. After that these combinations disappear and their places are filled by "slipping down" new plates. The more plates disappear at the same moment the more points you earn. Aim of the game to get maximum points. There are 5 difficulty levels. On each new level you get one more hieroglyph on the screen.

2. Help After you get specific number of points you get "help" tiles which appear in the bottom of the screen.

1) After 200 points you get casual hieroglyph from those that exist on the board - you can put it in any place of the board.

2) After 400 points you get Hieroglyph-Joker (Egyptian cross - anckh) - You can put instead of any hieroglyph on the board.

3) After 700 points you get Hieroglyph-"space bender" (two waves) - lets move plates diagonally.

Magic hieroglyphs could be used only once

3. Controls

Select key - chooses active plate for moving, after moving fixes chosen place. Cursor keys change "active" plate

Screenshots:

             

phone games phone games Mobile phone games cellphone game distributor midp2 applications distributor of java mobile games mobile custom games

puzzle Mobile games

players interested in this game are advised to look at one of the following games:

CannonBlocks

PickNShoot

Mobile Games Market Report

A new report published by the Wireless World Forum (W2F) values the Mobile games market at EUR 1.65 billion in 2006, rising from EUR 0.46 billion in 2003.

Graham Brown, Research Director at W2Forum says: "Our valuations are conservative in the face of the bullish forecasts offered in the last 6 months. We have seen figures as high as EUR 38.1 billion, but these just fly in the face of all historical evidence from the electronic games market and consumer spending figures."

It has taken over 20 years for the electronic games sector to grow into a EUR 20 billion industry. If we can draw any value from the experience of those we have surveyed and interviewed in this market it is that the industry has matured over a definable evolution curve that can provide perspective on the growth of the mobile games industry.

Asian markets provide a useful insight into the evolution of mobile data markets. Japan and Korea, two widely-cited success-stories when discussing the Mobile Games market, together currently represent 64% of the total value of the global mobile games market. Significantly, Japan accounts for over half of the total international market. Evidence of the size of these markets, corroborated with figures from local operators such as NTT DoCoMo, KDDI and Vodafone K.K., puts the current value of Mobile Games in these markets at EUR 400 million.

Brown adds, “It’s a common misconception to assume that the Mobile Games market in Japan is enjoying phenomenal success. The number of gamers is rising but excessive competition is driving down profitability and forcing consolidation.”

Understanding how the Japanese and Korean markets have developed has provided great insights into growth patterns applicable to Europe, Asia and North America.

“The markets in Europe and the U.S. have yet to enter this period of maturation, at the end of which lies profitability on the basis of operational effectiveness. Until then, companies need to implement ‘winning’ long term contingency plans to survive the period of excessive oversupply.”

W2F expects that growth in Europe and U.S. will be significant in the next 3 years and the US, although a late starter will narrow the gap on the rest of the world in terms of mobile gamers in the next 5 years. Despite Japan’s current dominance this will be eclipsed by China and the U.S. in 2006.


© Copyright 2002-2005 ZGroup Mobile
All Rights Reserved.