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After Hours Strippers

After Hours Strippers 

Long Description:

Get ready to spend an evening of fun n' frolic with the Afterhours Strippers as you indulge in their favourite game! Toss the matchbox into the glass or take a chance card and lose your clothes. The hot chicks you're playing with won't take no for an answer. Don't fret, after your turn at the matchbox one of the gorgeous ladies has her try!

How2play:
1. The user has to toss a matchbox into a glass on the table. If he succeeds in doing so, he's safe.
Otherwise, he has to pick up a chance card and pay the penalty.
2. When it's your turn to toss the matchbox in the glass, you have to accurately judge the required power
and angle.
3. The user starts with $300. Chance cards either ask the user to pay a monetary fine or lose an article of
clothing.

Controls:

Press 5 or FIRE to select the toss power.
Press 5 or FIRE to select the toss angle.
Press 9 to look at your opponents once they've lost their clothes.

The game ends when the user successfully manages to make all his opponents lose all their clothes. It
could also end when the user loses all his money and clothes.

Screenshots:

     

aggregator mobile games j2me games cool phone games mobile game provider zMoviePlayer distributor cellphone games mobile reskinning

adult Mobile games

players interested in this game are advised to look at one of the following games:

ExtremeRacing

PrettyPenny

Mobile Games Market

$1.93 Billion Mobile Games Market Will Be Dominated By Few Key Players According to Alexander Resources

The mobile games market is set to become the single largest and most important mobile entertainment application in the wireless world according to a new report: "Winning and Losing in Mobile Games" now available from Alexander Resources, a leading research, consulting and education firm specializing in wireless communications.

According to this report, worldwide revenues from mobile games are forecasted to grow from just under $500 million in 2002 to nearly $2 billion by 2006. The introduction and acceptance of the new generation of game phones will be the key factor in fueling this growth. The growth of mobile games will also help drive expansion of other new, non-voice, data oriented wireless services.

But technical and business issues will limit the lion’s share of this market to a few large game developers and game phone manufacturers. While this market is expected to attract many game phone manufacturers, significant variations in the features and capabilities of each of their game phones will make it impossible for game developers to adapt, develop and support new or existing games to each one. This problem will be further compounded by wide variations in the wireless networks that these game phones operate on, each with their own standards and data rates. The result will be a market dominated by a very few phone manufacturers who can quickly flood the market with a few attractively priced game phones that play a number of the more popular games. The popularity of their phones will also allow them to establish exclusive to semi-exclusive relationships with a few well-established game developers.


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